
This game has so many other mechanics and bits and pieces including a PVP mode, co-op, and harder difficulties that make this game very high in content quality and quantity.Įach card is very unique, and I have no idea how many there are in total because I am currently still unlocking them as of writing this review. As players go through runs, the farther they progress the more they will unlock in the game, this includes skins, characters, new cards in the deck-building pool, and more. I was really impressed with the bosses and how unique each one is: their abilities, fight patterns, and physical design. There is a boss at the end of each level, and they are very tough but fair. As they progress their run, they will also gather passive abilities, rescue people that can grant artifacts, and many other things to make each run very unique. At the end of each stage or battle, players are given a choice between three cards to add to their deck. Each character that a player can use will have a unique weapon or ability which combines well with their starting deck.

The battle takes place on two, four by four platforms, and players/enemies will stay on their side for the most part and use weapons, abilities, spells, and other things to attack the opponents. One Step From Eden takes a player through ten levels which have seven stages/battles that the player must navigate to finish the game.

There are three core elements to this game and I’m going to need to explain them each thoroughly to best show how this game mixes these genres to perfection. While this game in actuality is equal parts deck-building and real-time action, and Roguelike, it comes together to feel like one of the most engaging gaming experiences I’ve had in a long time. This must be the year of the rogue-like games because we have one more coming our way in the form of One Step From Eden.
